2d platformer final
My Design modifications were that I created 2 full new levels. The first one acts as a tutorial, using the score pickups to guide the player. The second is more exploratory, requiring the player to collect 3 keys to complete it, which are scattered throughout a world.
My aesthetic/gameplay modification was a new pickup. This was a bad med kit, and it takes away a heart. I use it in two different ways. The first way is as an obstacle to avoid, or a pickup that you don't want to collect. The second way is a pile of them to be used as a reset. By collecting multiple your character will die, and go to the last checkpoint. I had to create a new sprite for it, and write a new script that took away health instead of adding it.
Created by Tyler Horvath
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